Alchemy

Basic breakdown of alchemy, their rarity and cost in the current campaign world.

How to use the Rating Chart and price impact table. The price provided in the resource table is the BASE price for a unit of one, unless otherwise stated. Its modified by the rating given, so an area with a common resource is different from the same resource rated as Rare.

Rating Price Impact
Common 1x
Uncommon 1.5x
Rare 2.5x
Very Rare 5x
Epic 10x
Legendary 25x
Unique Unknown

Important Discounts when figuring price.

Faction Discount. Amount reduced is based on your faction rating.
Soft Skill Discount. Please see the table below. Only applies to the soft skill or skills noted. At Legend and higher, those truly skilled have the chance to barter versus paying a price at discount.

Soft Skill Level Price Impact
True Skill 10%
Master 20%
Legend 30% or barter
Paragon 50% or barter

The general list of alchemy. This table is set for the Moon Wells region of the current campaign.

Base price is per unit, dose or application. Only Legendary or higher skilled alchemists can make alchemy that has x5 or more units.

Item Rarity Base Price Soft Skill Faction Usage
10,000 Days Potion Very Rare Trade or Barter None Contains 1000 days of time in a bottle (1000 experience). Requires a Legendary alchemist to craft. Can only be drank once.
Acid Resistance Uncommon 200G None Fists of the North, Northern Adventures, Hunters Alliance Gain resistance to damage of this type for one hour.
Alcoholic Influence Common 10G None Fists of the North, Northern Adventures, Hunters Alliance This potion turns any other liquid into strong alcohol. Each potion type defines what alcohol it becomes.  The change is permanent and renders the liquid into the typed alcohol without harmful effects.
Animal Friendship Common 35G None Fists of the North, Northern Adventures, Hunters Alliance acts exactly like the spell.  Lasts one hour.
Berserker Blood Uncommon 150G None Fists of the North, Northern Adventures, Hunters Alliance Imbiber gains advantage on all melee weapon attack rolls for 10 turns, but attack rolls against the imbiber have advantage until the start of the next turn after drinking.
Blood Rejuvenation Rare 18 QS None Nomological Moon As long as your HP is over 50%, you fast heal 5 HP per turn for 10 turns.
Blood Shadow Common 100G None None Pour on a weapon. It gains +2d10 HP damage on the next hit. Effect is used whether you hit successfully or fail.
Body Rejuvenation Pill Uncommon 50G Alchemy, Formations Alchemy Families Next short rest is considered a long rest. Can ignore endurance checks for movement, to stay awake, etc. for 12 hours.
Bone Tempering Potion Uncommon 80 QS None Nomological Moon Expensive, but 10 of these can increase your CON +1 if under 14. Takes 30 of them for each point of 15 - 18. No use afterwards.
Bottle of Entrapment Uncommon 30GS Iron Wall Any living being touched by the bottle is sucked into it if they voluntarily accept the bottle. Otherwise, DC 15 to resist the effect. Once inside, time moves at 1/10th speed.
Bubble Bead Common 3G Alchemy Fists of the North, Northern Adventures, Hunters Alliance Pour into a liquid environment or drink and it will form a transparent bubble size Medium and provide sufficient oxygen. User can control the bubble’s rise and fall according through normal swimming or movement if fully covered.
Clairvoyance Rare 1 QS None Fists of the North, Northern Adventures, Hunters Alliance Exactly like the spell. Lasts one hour.
Clear Common 180G Alchemy Fists of the North, Northern Adventures, Hunters Alliance all ongoing magical or non-magical effects incurred from food, drink, potions or poisons, good or bad, are removed.
Clear Voice 5SP None Northern Adventures, Iron Wall After drinking, for one hour the imbiber's voice is mild and moderate, and definitely wouldn’t be harsh on the ears. Voice carries clearly and cleanly, even hundreds of feet away. Allows any roll of a 1 on a skill check related to sound/voice to be re-rolled.
Climbing Potion Common 3G Alchemy None Allows free climbing on any verticle surface, including upside down
Cold Resistance Uncommon 200G None Fists of the North, Northern Adventures, Hunters Alliance Gain resistance to damage of this type for one hour.
Competence Rare 7 QS None Northern Adventures Imbiber of this potion performs all class functions as if they were 5 level higher. The reverse of this potion, incompetence, suffers a -5 level penalty.
Diamond Power Potion Very Rare Faction or Barter Alchemy Secret Insight, Alchemy Families save the life of pets
Disguise Gel Uncommon 100G None Hitman Guild apply to take on another's face and/or form.
Diminution Common 15G None Fists of the North, Northern Adventures, Hunters Alliance Shrink to one half your normal dimensions and one-eighth your normal weight. Cut STR in half and lasts one hour.
Drink Thunder Uncommon 1 QS Alchemy Alchemy Families, Nomological Moon Your touch and attacks contain the stunning power of thunder. Next 4 touches require victim to make DC 15 save or be stunned for 1 turn.
Edibility Common 2G None Fists of the North, Northern Adventures, Hunters Alliance This sweet smelling potion can make anything edible, though not necessarily tasty, that it comes into contact with, be it a slime a stone or whatever. Only works on material items and the substance becomes food which is nourishing and capable of being digested by all.
Fire Magic Bond Uncommon 55G None Fists of the North, Northern Adventures, Hunters Alliance Adds +d4 Fire damage to any damaging magic cast. Lasts one hour.
Fire Resistance Uncommon 200G None Fists of the North, Northern Adventures, Hunters Alliance Gain resistance to damage of this type for one hour.
Fire Strengthening Potion Common 100G Alchemy Alchemy Families Adds +10% durability to an item and adds Fire Immortal powers.
Flying Uncommon 200G None Northern Adventures, Hunters Alliance Can fly at a speed equal to your normal move for one hour.
Frost Grip Pill Uncommon 155G None Fists of the North, Northern Adventures, Hunters Alliance Adds +d6 Frost damage to any attack, weapon or unarmed. Each hit has a 20% chance to freeze a foe if they fail DC 18. Always freezes on a critical hit. Lasts one hour.
Frost Magic Bond Uncommon 55G None Fists of the North, Northern Adventures, Hunters Alliance Adds +d4 Frost damage to any damaging magic cast. Lasts one hour.
Gaseous Form Rare 2 QS None Fists of the North, Northern Adventures, Hunters Alliance identical to the spell. Lasts one hour.
Golden Power Potion Uncommon 12 BP Alchemy Secret Insight, Alchemy Families save the life of pets
Greater Armor Uncommon 150G None Fists of the North, Northern Adventures, Hunters Alliance Provides AC 16 once drank and AC cannot drop below these value until one hour elapses. Does not stack with other AC gains in any other way.
Greater Attribute Enhancement Rare 5 QS None Fists of the North, Northern Adventures, Hunters Alliance Adds +8 to any single attribute for one hour. Does not stack with other bonuses to that attribute.
Greater Healing Rare 5 QS None Fists of the North, Northern Adventures, Hunters Alliance Heals 50% of your HP immediately that turn when drank.
Growth Uncommon 10G None Fists of the North, Northern Adventures, Hunters Alliance Double in all dimensions and eight time in weight. Lasts one hour.
Healing Pill Common 35G None Heals 10% of HP over 1 minute.
Ice Crystal Skin Uncommon 60G None Fists of the North, Northern Adventures, Hunters Alliance Adds +4 AC but turns imbiber's skin albino white and they take +10% more fire damage. Lasts one hour.
Ice Grease Common 75G Alchemy Fists of the North, Northern Adventures, Hunters Alliance Resist hypothermia, damage from cold environments of 10Hp or less; ignore 5HP or less of non-mundane ice damage
Ice Strengthening Potion Common 100G Alchemy Alchemy Families Adds +10% durability to an item and adds Ice Immortal powers.
Inspiration Uncommon 15G None Fists of the North, Northern Adventures, Hunters Alliance Imbiber gains a +5 bonus on any single roll (works once).
Inspired Healing Very Rare 45 QS None Fists of the North, Northern Adventures, Hunters Alliance Heals 75% of your HP immediately that turn when drank.
Invisibility Uncommon 150G None Fists of the North, Northern Adventures, Hunters Alliance Like the spell. Lasts one hour or until dispelled.
Iron Water Common 18G Alchemy Alchemy Families Iron that flows like water when in motion but hardens to iron when still. Glass interacts with it like water. Used in alchemical productions and formations.
Lesser Armor Uncommon 100G None Fists of the North, Northern Adventures, Hunters Alliance Provides AC 15 once drank and AC cannot drop below these value until one hour elapses. Does not stack with other AC gains in any other way.
Lesser Attribute Enhancement Uncommon 350G None Fists of the North, Northern Adventures, Hunters Alliance Adds +4 to any single attribute for one hour. Does not stack with other bonuses to that attribute.
Lesser Healing Common 175G None Fists of the North, Northern Adventures, Hunters Alliance Heals 30% of your HP immediately that turn when drank.
Life Salts Common 8G Alchemy, Formations Fists of the North, Northern Adventures, Hunters Alliance Damages corporeal undead like Troll Salts, acting on them like acid.
Lightning Resistance Uncommon 200G None Fists of the North, Northern Adventures, Hunters Alliance Gain resistance to damage of this type for one hour. Includes all types of electricity.
Liquified Starlight Rare 20 QS Alchemy, Formations Alchemy Families Gently glows with ambient light 5ft. Filled with Immortal Stellar power.
Lost Breath Uncommon 30 QS None Fists of the North, Northern Adventures, Hunters Alliance Can breath in an airless environment or similar environment where no air exists (space, void, between worlds, etc.). Lasts one hour.
Mana Rare 9 QS Formations None Immediately regain one expended spell slot (or mana) of any spell (your choice) up to 6th level. If the spell you choose is higher than your linked attribute bonus, you take 3d6 HP of mental damage from the effort.
Merchant's Eye Drops Common 4G Alchemy Free Commerce, Freedom Alliance, Neutrals Eye drops that provide an hour's worth of sight that can distinguish true coins from false, including Immortal coins like QS, BP or HS.
Minor Armor Common 50G None Fists of the North, Northern Adventures, Hunters Alliance Provides AC 14 once drank and AC cannot drop below these value until one hour elapses. Does not stack with other AC gains in any other way.
Minor Attribute Enhancement Common 100G None Fists of the North, Northern Adventures, Hunters Alliance Adds +2 to any single attribute for one hour. Does not stack with other bonuses to that attribute.
Minor Bloodline Enhancement Uncommon 38 QS None Adds +1 to STR, Con or DEX permanently. Can only be taken once.
Minor Healing Common 20G None Fists of the North, Northern Adventures, Hunters Alliance Heals 10% of your HP immediately that turn when drank.
Mist Dry Potion Common 2G Alchemy Fists of the North, Northern Adventures, Hunters Alliance If opened up or cast into a mist, it will dry up a 200 x 200 x 200 ft area instantly.
Night Vision Common 10G None Fists of the North, Northern Adventures, Hunters Alliance Provides the ability to see clearly at night.
Pouch of Armoring Sand Uncommon 26 QS Nomological Moon Sect Sand leaves the pouch and coats you (color of choice). It provides a +6 AC (does not stack) but each 10 HP damage drops it down -1. When 60 HP is taken, he sand returns to the pouch. It regenerates its use every hour.
Pouch of Bullet Sand Uncommon 3 QS Nomological Moon Sect Sand flies from the pouchs, hitting everyone in a 20x20x20 area (DC 15 to avoid) or take 2d20 HP damage. Sand returns the next turn and can be used again the turn after (so you can attack every other turn).
Pouch of Freezing Sand Uncommon 12 QS Nomological Moon Sect Coats an area 10ft cubed in freezing sand that slows (DC 15) and freezes everything in it (DC 15). Those frozen are paralyzed and take 1 HP per turn until they are warmed up or break free. Sand lasts 10 turns in normal temperatures. Half that in hotter environments. Double if cold environment. After 10 turns, the sand return to the pouch.
Poison Resistance Uncommon 200G None Fists of the North, Northern Adventures, Hunters Alliance Gain resistance to damage of this type for one hour.
Pressed Water Common 5G Alchemy None A small pill that can be crushed to create 10 gallons of pure water
Radiant Resistance Uncommon 200G None Fists of the North, Northern Adventures, Hunters Alliance Gain resistance to damage of this type for one hour.
Rage Potion Common 85G None Fists of the North Provides the barbarian rage ability for the combat. If you can rage, makes it the advanced version.
Real Flesh Rebound Potion Rare 16 QS Alchemy Families Regrows a lost limb or lost flesh, fast healing 5 HP/turn until back to full HP.
Rebound Mana Pill Common 35G Fists of the North, Northern Adventures, Hunters Alliance Restores one 1st level spell back. Can only be taken once per minute
Relaxed Comfort Common 20G None Fists of the North, Northern Adventures, Hunters Alliance Clears the mind, providing advantage on concentration, meditation, and similar checks.
Revival Rare 12 QS Alchemist Alchemist Families When imbibed, this becomes a powerful or awakening power that negates unconsciousness and paralysis. Each application lasts for 24 hours.
Sand Breathing Uncommon 125G None Fists of the North, Northern Adventures, Hunters Alliance Can breath freely in sand, earth and underground. Does not provide immunity from toxins or toxic gas, etc. underground, just ability to breath even if covered in sand, dirt, or rocks. Lasts one hour.
Sea Spirits Uncommon 7 QS None Northern Adventures Alcohol of salted oceans, that makes the imbiber a friend to living beings of the oceans. They see them as the same race, in a favorable light unless otherwise acted upon. Also, drinker can swim at their normal movement rate and breath underwater natively.
Silver Power Potion Uncommon 10 QS Alchemy Secret Insight, Alchemy Families save the life of pets
Speed Uncommon 250G None Fists of the North, Northern Adventures, Hunters Alliance Acts exactly the haste spell. Lasts for one hour.
Spinning Gale Potion Uncommon 280G None Fists of the North, Northern Adventures, Hunters Alliance Each time you are first on initiative, gain another movement or attack action. Lasts one hour.
Thunder Resistance Uncommon 200G None Fists of the North, Northern Adventures, Hunters Alliance Gain resistance to damage from thunder, stunning effects, slamming, impact, etc. or for one hour.
Trapped Winter Storm Potion Uncommon 34 QS None Fists of the North, Northern Adventures, Hunters Alliance When shattered, hits a 20 x 20 area with an icy storm that freezes (slow effect) and does 2d20 HP cold damage. Icy storm lasts 1 turn but the slow effect lasts 20 turns.
Troll Salts Common 3G Alchemy Fists of the North, Northern Adventures, Hunters Alliance Damages trolls like acid.
Vitality Uncommon 180G None Fists of the North, Northern Adventures, Hunters Alliance Removes exhaustion and cures any disease or poison immediately upon imbibing.
Undead Dessicant Common 13G None Fists of the North, Northern Adventures, Hunters Alliance Dries out and turns to dust an corporeal undead by d20 HP damage per turn.
Verminbane Common 1G None Fists of the North, Northern Adventures, Hunters Alliance A pill, that when crushed creates a smoke that repels vermin for 8 hours. Can be used on cloth material (clothing) to provide that affect to cloth material.
Water Breathing Uncommon 100G None Fists of the North, Northern Adventures, Hunters Alliance Can breath freely in water. Lasts one hour.
Wet Torch Common 30G None Fists of the North, Northern Adventures, Hunters Alliance Torch that burns underwater