Basic breakdown of resources, their rarity and cost in the current campaign world.
How to use the Rating Chart and price impact table. The price provided in the resource table is the BASE price for a unit of one, unless otherwise stated. Its modified by the rating given, so an area with a common resource is different from the same resource rated as Rare.
Rating | Price Impact |
---|---|
Common | 1x |
Uncommon | 1.5x |
Rare | 2.5x |
Very Rare | 5x |
Epic | 10x |
Legendary | 25x |
Unique | Unknown |
The general list of resources. This table is set for the MoonWells region of the current campaign.
Item | Rarity | Base Price | Location or Details |
---|---|---|---|
Albino Mithril (essense) | Very Rare | 16 BP | Liquified essense of albino mithril |
Beak-billed Spine Fish | Common | 2 SP | 1 unit is 1 fish. Found in the shallow waters of the Long Blue. Known for its delectable taste |
Black Blood Crow (feathers) | Common | 3 G | common feathers used in arrows, darts, etc. |
Black Blood Crow husk | Common | 12 G | body of a Black Blood crow, feathers, etc. intact and in good condition. |
Black Iron (essense) | Uncommon | 2 QS | Liquified essense of refined black iron |
Black Iron (ingot) | Uncommon | 500G | Slightly harder than steel with resistance to cold |
Black Iron (raw) | Uncommon | 100G per unit | Slightly harder than steel with resistance to cold |
Blood Petal | Common | 14G | Commonly used component for potions |
Blood Seed | Uncommon | 4S | called a seed but actually a plant that frays into thousands of seeds if touched. Blood seed grow prolificly on corpses and in moist low lying areas. Used in alchemy and some food. |
Blood Sucking Vine husk | Common | 20G | Frequent encounter in the forests, hills, and swamps in the area. Hangs from trees, coils on the ground and frequently lives symbiotically with Konjac or human-faced flowers. |
Bone Snake Dust | Uncommon | 6G | Bone snakes break into dust when slain. Used as a component for formations and alchemy. |
Carrion Crawler husk | Common | 7G | Corpses of carrion crawlers |
Chuul Light (blue) | Rare | 58 BP | Magnetic gravity cores of Chuul |
Chuul Light (red) | Rare | 50 BP | Magnetic gravity cores of Chuul |
Chuul Light (yellow) | Rare | 60 BP | Magnetic gravity cores of Chuul |
Corpse Poison (lesser undead) | Uncommon | 12 QS | physical undead are filled with a poison that infects living beings and the world, slowing turning land into a dead land and the living into undead if infected |
Corpse Poison (greater undead) | Rare | 5 BP | physical undead are filled with a poison that infects living beings and the world, slowing turning land into a dead land and the living into undead if infected |
Crimson Demonized Tree Bark | Rare | 35 BP | Per unit of bark from this demonized tree. |
Crimson Demonized Tree Pulp | Rare | 77 BP | Per unit of wood pulp from this demonized tree. |
Crystal Scorpion gems | Very Rare | 100 BP | Gems scavenged from the backs of crystal scorpions that contains their life energies. |
Deep Void Gemstones | Legendary | Barter or Faction | High density (very heavy) gemstones from the cores of meteors |
Demonic Rat husks | Common | 3G | dog-sized rats corrupted with demonic energy |
Dimensional Fragment | Epic | 1 HS | Fragments of dimensional portal or small world |
Dimensional Shard | Legendary | Barter or Faction | Large shard of a dimensional portal or small world |
Divine Bone Dust | Uncommon | 4 QS | Named after a legend that says the Immortal GodKiller turned 49 deites to dust with one strike of his sword. In reality, a byproduct of enchanting metals with natural sword immortal power. |
Divine Salvia | Rare | 13 QS | Only grows in very wet areas, like swamps or on the shores of lakes. Deep green with white and red criscross tubular flowers. Can absorb immortal power (any) and if in great enough concentration express Empryean Morning |
Dragon’s Mouth Orchid | Rare | 160 QS | Only grows in sunlit wooded areas where immortal power is strong. The type of immortal power dominant in the area defines the lizard/dragon type it can influence. If consumed by dragon/lizard bloodline, it can help them transform to the next stage of evolution if they have one, improve an ability, etc. |
Earth Shade | Common | 24 S | A type of fungus that grows in mountainous region on rocks, in dirt, basically anything but living creatures or wood/plants. Used in alchemy and formations. |
Elemental Essence (Wood) | Rare | 5 QS | A natural wonder that contains the essence of an element. Can assist an immortal's elemental powers or fulfill the condition of an elemental body or power. |
Elemental Essence (Metal) | Rare | 5 QS | A natural wonder that contains the essence of an element. Can assist an immortal's elemental powers or fulfill the condition of an elemental body or power. |
Elemental Essence (Wind) | Rare | 5 QS | A natural wonder that contains the essence of an element. Can assist an immortal's elemental powers or fulfill the condition of an elemental body or power. |
Elemental Essence (Water) | Rare | 5 QS | A natural wonder that contains the essence of an element. Can assist an immortal's elemental powers or fulfill the condition of an elemental body or power. |
Elemental Essence (Fire) | Rare | 5 QS | A natural wonder that contains the essence of an element. Can assist an immortal's elemental powers or fulfill the condition of an elemental body or power. |
Elemental Marrow (Wood) | Rare | 5 QS | A natural wonder that contains the purest essence of an element. Can assist an immortal's elemental powers or fulfill the condition of an elemental body or power. |
Elemental Marrow (Metal) | Rare | 5 QS | A natural wonder that contains the purest essence of an element. Can assist an immortal's elemental powers or fulfill the condition of an elemental body or power. |
Elemental Marrow (Wind) | Rare | 5 QS | A natural wonder that contains the purest essence of an element. Can assist an immortal's elemental powers or fulfill the condition of an elemental body or power. |
Elemental Marrow (Water) | Rare | 5 QS | A natural wonder that contains the purest essence of an element. Can assist an immortal's elemental powers or fulfill the condition of an elemental body or power. |
Elemental Marrow (Fire) | Rare | 5 QS | A natural wonder that contains the purest essence of an element. Can assist an immortal's elemental powers or fulfill the condition of an elemental body or power. |
Empyrean Morning | Very Rare | 138 BP | a natural wonder that appears like smoke but tastes like sweet berries. Only appears in swamps, lakes or very wet areas with heavy concentrations of immortal power (any) and divine salvia growth. Actually expelled by the divine salvia when it becomes intoxicated with immortal power. Can only be contained in glass. |
Enlightenment Stone | Uncommon | 4 QS | Small colored stones filled with immortal energy used to advance cultivation |
Fiery Red Flower | Uncommon | 120G | Used in healing potions |
Frozen Cloud Grass | Uncommon | 17G | Looks like frozen yarn. Flavorless but can detoxify lesser corpse poison and undead miasma if held in the mouth. |
Frozen Starlight | Very Rare | 112 BP | Frozen droplets of the stars fallen to earth. Filled with Greater Stellar Immortal power and is considered a natural Heaven treasure. |
Geomagnetic Crystal | Rare | 128 BP | Block of geomagnetic crystal from deep underground and is considered a natural earth treasure. |
Ghost Flower | Very Rare | 88 BP | Grow in areas of intense death or undead. Contain dead immortal power and can provide immortal power to a death root or death body. Can upgrade some undead creatures to a high form. Considered a natural earth treasure |
Ghost Tree Pulp | Very Rare | 217 BP | Can only be gathered when the ghost tree takes corporeal form and is slain. Ghostly pulp that contains yin & ghost immortal power and is considered a natural earth treasure. This tree is barkless, its leaves disentegrate on destruction. |
Ghost-faced Moth (dust) | Common | 44G | Strange pollen-dust that the moth creates. Stuns living creatures if inhaled (DC16). |
Ghost-faced Moth husk | Common | 100G | Must be intact, including wings & dust |
Ghost-faced Moth (wings) | Common | 13G | Wings of the moth in good condition without pollen/dust |
Giant's Stomach husk | Very Rare | 8 QS | Near invisible carrion eater that lives in the upper atmosphere and cloud layers |
Gold Grained Red Tulip | 16S | Common | Used in alchemy and loved for its decorative beauty. |
Gold Steel (essense) | Uncommon | 28 QS | Liquified essense of refined gold steel |
Gold Steel (ingot) | Uncommon | 5QS | triple the strength of steel and provides a +25% bonus to enchanting |
Gold Steel (raw) | Uncommon | 1QS per unit | triple the strength of steel and provides a +25% bonus to enchanting |
Gold thistle | common | 7S | common component of cooking and some alchemy. |
Golden Encounter Snake Gall Stone | Epic | 3 HS | Gall stone of the Golden Encounter Snake. |
Golden Offal | Rare | 350G | Golden fungus that grows on the ceiling of wet, underground spaces. |
Gravel Rock Fish (Sand Fish) | Uncommon | 2 QS | Catfish like sand fish whose flesh is a gourmand's dream. Desired for its exquisite taste. |
Gravity Orb (colorless) | Epic | Barter or Faction | Untainted globes of gravity. Considered a natural Heaven treasure. |
Gravity Orb (red) | Very Rare | 72 BP | Fire tainted globes of gravity |
Gravity Orb (yellow) | Very Rate | 80 BP | Earth tainted globes of gravity |
Green Ant Wine | Common | 3 SP | Actually made from high quality rice and a mixture of minerals that give it the green tinge. Actually very delicious and a common sight at tables. |
Green Feather Snake feathers | Uncommon | 220G | Per feather; 0-3 feathers is normally recovered per corpse |
Green Feather Snake husk | Uncommon | 86G | one unit is a complete, good condition corpse |
Heavy Star Stone | Very Rare | 30 BP | Fragments of stars. Considered an natural Earth treasure. |
Honing Mist | Very Rare | 4 BP | While it presents as a mist or fog, actually is filled with one type of elemental immortal power. It soaks into living things or inanimate objects over time and infuses them with the corresponding element. Usually has 4-40 units of power and infuses at a rate of 1 unit per d8 days. A byproduct created from working (enchanting, etc.) on elemental immortal power resources |
Human-faced Flowers | Uncommon | 42G | Frequent encounter in the forests, hills, and swamps in the area. Grows on the ground, up and in trees, on rocks, etc., and frequently lives symbiotically with blood sucking vines or konjacs. |
Hundred Fate Grass | Epic | Barter or Faction | Only grows in the shattered remanants of worlds or destroyed sacred lands. Its said consuming it can change one's fate. |
Ice Crystal husk | Uncommon | 8G | Collected in the Wriggling Sprawl outer caves. Commonly used in alchemy, cultivation, and formations. |
Icy Cloud Grass | Rare | 16 BP | Privated due to its difficulty to grow. Requires extreme cold and wet environment, high sky, water, and tree immortal powers. Used in cultivation and some alchemy. |
Inked Prism | Rare | 44 QS | Collected in the Wriggling Sprawl outer caves. Commonly used in alchemy, cultivation, and formations. |
Iron Bone Iguana husk | Rare | 11 QS | Collected in the Endless Terror. |
Iron Scarab husk | Uncommon | 12 G | Collected in the Wriggling Sprawl outer caves. Commonly used in alchemy, cultivation, and formations. |
Ivory Jaw husk | Uncommon | 21 QS | Collected in the Wriggling Sprawl outer caves, Endless Terror, Nightmare Swamp, and Undead Swamp. Commonly used in alchemy, cultivation, and formations. |
Jagged tooth Devouring Ant husk | Common | 22G | Dog sized giant ants with a powerful bite, enormous appetite and frenzied reproduction |
Lantern Head (Sand Fish) | Common | 1 QS | A sand fish found in the Tree element section of the Wriggling Spawn. Eating them is said to enhance your eyesight with night vision |
Lattice Crystal | Epic | 2 HS | Crystalized fragments of a world's leylines |
Life Tree | Legendary | Barter or Faction | Slightly increase the aura and speed up the growth cycle of the surrounding plants, living in the surrounding area for a long time, there is a small probability that the ordinary animals will be able to unlock the spiritual wisdom. |
Limitless Sight | Epic | Faction | Created by an Immortal. An immortal's insight and intent made tangible. Reprents their insights and understanding of their path. Contains greater immortal power and can assist in the path of cultivation. |
Magnetic Earth | Common | 41G | Earthen soil infused with mild Immortal power of earth, gravity or magnetism. |
Man Eating Flowers | Common | 2G | Poisonous mobile plant found in nearly every biome |
Man-eating Konjac | Common | 80G | Frequent encounter in the forests, hills, and swamps in the area. Grows on the ground, up and in trees, on rocks, etc., and frequently lives symbiotically with blood sucking vines or human-faced flowers. |
Man-eating Lasher husk | Common | 50G | corpse of the feline lasher beast |
Man-eating Lasher tentacles | Common | 18G | Long, rubbery tentacles of the lasher beast |
Manhunter Vine acid | Rare | 1 QS | each vine has about 1 unit of acid that can be gathered as long as it didn't use it and great care is used (very difficult). |
Manhunter Vine husk | Common | 8G | snake-like mobile plant/vine that kills like a python and consumes by suppurating poison from its skin. |
Megatooth Pelt | Rare | 150 QS | Megatooth is powerful predator whose pelt can resist weapons and whose teeth can treat steel like cloth. Pelt is in excellent condition. Lesser quality pelts are worth less. |
Megatooth Tooth | Rare | 88 QS | Megatooth is powerful predator whose pelt can resist weapons and whose teeth can treat steel like cloth. Teeth are in good condition or they are worth less. |
Monarch Pachyma | Common | 7 S | A giant nut like plant that grows in forests and swamps. Used in alchemy. |
Moon Reflection | Rare | 112 QS | Actually a liquid or dew that condensates from the light of the moons. Only collectable during a few minute period when the moon beams are the strongest and only from the leaves of Life Trees. Represents a highly distilled version of elemental immortal power. Only some moons form this liquid. Qi forms metal. Sylilnx forms air. Sindalmis forms water. Liroel forms fire. Qel forms wood. |
Moontouched Wood | Uncommon | 20G | Wood desired by cultivators to make furniture or cultivation rooms. |
Morning Lotus Clear Dew | Epic | Faction or Barter | Filled with immortal power. Said to cleanse the soul and remove ailments of the mind or soul. |
Mud Turning Worms | Common | 1S | Found in the wild pretty much everywhere, these worms can be trained to stir soil like it was ploughed and tilled. Used in farming everywhere. |
Multimouth corpse | Uncommon | 30G | Poisonous mobile plant that lives in dark forests or woodlands |
Needle Point Iron Bard Leaves | Uncommon | 1 QS per unit | Tall knotty pine like trees with dagger shaped leaves, dark red bark and white pulpy interiors. They grow in areas filled with immortal energy and contain small amounts of it |
Needle Point Iron Bard Bark | Uncommon | 1 QS per unit | Tall knotty pine like trees with dagger shaped leaves, dark red bark and white pulpy interiors. They grow in areas filled with immortal energy and contain small amounts of it |
Needle Point Iron Bard Pulp | Uncommon | 1 QS per 5 units | Tall knotty pine like trees with dagger shaped leaves, dark red bark and white pulpy interiors. They grow in areas filled with immortal energy and contain small amounts of it |
Nether Flower | Rare | 250 BP | ghostly flowers filled with greater immortal power. Pollutes clean ground, slowly turning it to a dead zone. |
Poison Dust Locust | Uncommon | 28G | Predator of Jagged tooth ants that releases a dust that paralyzes living creatures |
Poison Moss | Common | 10 S | Very common encounter everywhere in the region. Frequently mis-identified as a useful moss but is poisonous. In a dense enough area, the poison becomes airborne and kills those who enter the area. Often lives symbiotically with mobile or stationary monstrous plants. |
Rancid Mouth husk | Rare | 160G | Poison and acid spewing upgrade to the carrion crawler |
Rainbow Spirit Fruit | Epic | Barter or Faction | Only grows once per century on tall mountain peaks unshrouded by clouds. If consumed, can increase an Immortal's grade or allow a mortal to purify their body into a five-element body. |
Red Lotus Carp | Very Rare | 160 BP | Vermillion carp with a lotus scale pattern. Its flesh is full of immortal energy. |
Red Water Blood Snake (blood) | 4 QS | each foot of the snake contains effectively 1 unit of blood. | |
Red Water Blood Snake husk | Rare | 34 QS | intact, good condition, including its blood |
Scarlet-eyed Python husk | Rare | 15 BP | cannot be skinned; attempting to do so destroys the corpse. 6-8 foot python with blood red eyes whose gaze paralyzes. |
Shadow-Infused Gold | Epic | 17 HS | Rarely found and then in very small amounts. Contains greater metal immortal power and is the core component of numerous powerful Immortal gadgets. Sometimes found in the heart of greater elementals or small elemental immortal infused realms. Used in cultivation and alchemy. |
Shellfish Eating Armored Turtle husk | Uncommon | 1 G | 1 unit is 1 turtle body. Prized for its meat. The turtle shell is hard but useless in crafting. Has minor alchemical usage. |
Silver Cloud Steel | Very Rare | 1 HS | Light but stronger than mithril. Can be woven like cloth. Found in small amounts naturally and considered an Earth treasure. Contains metal and sword immortal power. |
Silverfold | Epic | Barter or Faction | created from the crushing forces of dimensions pressing on each other. Normally crafted though it also appears naturally where dimensions press on each other. Looks like a 2-d origami geometric shape. |
Skindil husk | Epic | Barter or Faction | complete corpse of a Skindil |
Skindil skin | Very Rare | Barter or Faction | 1ft (unit) of a Skindil skin |
Snakehead Fungi | Uncommon | 4 QS | Mobile fungi colony that moves like a snake and poisons on touch. Slowly consumes victims by covering them with enzymes and dissolving them. |
Snowy Fox Paper | Common | 1 G | snowy white paper crafted from Snowy Fox Tail grass |
Snowy Fox Tail Grass | Common | 5 SP | Snowy and white grass used in cooking and to make a kind of albino paper prized by mapmakers, painters, and artists. |
Spin fish (dried) | Common | 5S | Sardine sized fish that can feed an adult if eaten. Contains tons of energy |
Spin fish (live) | Common | 1G | Sardine sized fish that can feed an adult if eaten. Lives in salt, brackish or fresh water sources. Dies if exposed to Immortal power. |
Spirit Enlightening Stone | Rare | Faction | Stones will with transcendent immortal energy used to advance cultivation |
Spring Needle Return Dew | Common | 1 QS per unit | The bulbous flowers of this bush provide a clear liquid used as a base for teas, drinks and alchmey. Trace amounts of immortal power in each unit. |
Stone Beetle husk | Common | 175G | Good condition without stomach stones |
Stone Beetle (stomach stones) | Common | 1 QS | The majority of stomach stones erode in the blast of stomach acid that it releases on death. 1-2 can be harvested from each dead bettle. Taking them from living ones kill it with resultant acid explosion. |
Stone Bettle (dust) | Common | 50G | The fragments of a stone beetle that scatter after it dies. 1 pound is one unit. |
Tail-Cutting Shadow Shark husk | Uncommon | 40 QS | intact body of the oceanic predator. Used in alchemy and some cultivation manuals. |
Tail-Cutting Shadow Shark (fin) | Uncommon | 12 QS | intact body of the oceanic predator. Prized for its ability to be made into soup. |
Three-headed Hulk Bones | Very Rare | 42 QS | 1 unit of bones is gathered per 1 ft of hulk. Typical hulk is 11-22 ft tall. Bones contain faint immortal power. |
Three-headed Hulk husk | Very Rare | 35 BP | complete corpse in good condition. Effectively 3-5 tons of monsters. Body contains faint immortal power. |
Three-Lives | Very Rare | Faction | Created by an Immortal. Intangible memories of the past, spanning the length of three mortal lives. Contains greater immortal power and can greatly assist in cultivation. |
Tree Suns | Epic | Faction or Barter | At noon on the 2nd day of the 2nd month every 2nd year, the Moon of Veils and the Silver Moon reflect the light of two distant suns with our own, causing a tricolored light with spiritual awareness to form. It lives for only a day unless contained in an Inked Prism of highest quality. Can be used to gain enlightenment in cultivation. |
Titan Python blood | Epic | Barter or Faction | Mega predator in the mountains and deep forests. Its coiled body is larger than a 4-story tea house. Its length can wrap around a village. Its blood is used in formations, alchemy and some cultivation paths. Considered an earth treasure. |
Titan Python eyes | Epic | Barter or Faction | Mega predator in the mountains and deep forests. Its coiled body is larger than a 4-story tea house. Its length can wrap around a village. Its eyes is used in formations, alchemy and some cultivation paths. Considered an earth treasure. |
Titan Python fat | Epic | Barter or Faction | Mega predator in the mountains and deep forests. Its coiled body is larger than a 4-story tea house. Its length can wrap around a village. Its fat is used in alchemy creations. Considered an earth treasure. |
Titan Python husk | Epic | Barter or Faction | Mega predator in the mountains and deep forests. Its coiled body is larger than a 4-story tea house. Its length can wrap around a village. Its body is used in formations, alchemy and some cultivation paths. Considered an earth treasure. |
Titan Python offal | Epic | Barter or Faction | Mega predator in the mountains and deep forests. Its coiled body is larger than a 4-story tea house. Its length can wrap around a village. Its offal (inner organs) is used in formations, alchemy and some cultivation paths. Considered an earth treasure. |
Titan Python skin | Epic | Barter or Faction | Mega predator in the mountains and deep forests. Its coiled body is larger than a 4-story tea house. Its length can wrap around a village. Its skin is used in wondrous items, formations, alchemy and some cultivation paths. Considered an earth treasure. |
Twin-headed Lizard eyes | Rare | 220 QS | Highly sought for several very specific cultivation paths and alchemical potions. |
Twin-headed Lizard husk | Rare | 146 BP | The entire corpse in good condition (not harvested in any way). |
Twin-headed Lizard skin | Rare | 18 QS | 1 unit per ft can be harvested. Normal lizard is 18-35 feet in length. |
Twin-headed Lizard teeth | Rare | 1 BP | Roughly 1-100 teeth can be gathered per mouth, reduced by damage taken. Each tooth contains appropriate elemental immortal power. |
Twin-headed Lizard tongue | Rare | 12 BP | Very difficult to gather but the each tongue represents a single element and contains that element's immortal power type. |
Violet Mage Vomitus | Rare | 13 QS | Purple and milk colored bulbous fungi that grows in dank, underground spaces |
White Bell Apples | Very Rare | 3 BP | Pure white apples that ring like a bell when touched. Otherwise high nourishment food. Only grow in snowy mountain top areas. |
Wind Chain Tern (beak) | Rare | 18 QS | Must contain wind immortal power. Effectively, 1/100 of these birds meet the requirement |
Wind Chain Tern husk | Uncommon | 2 QS | Intact including beak. Price changes if the beak is infused with wind immortal power. |
Wind Chain Tern (live) | Rare | 7 QS | living bird, intact, without damage |
Wisdom's Drink | Epic | Barter or Faction | Soul changing fluid filled with immortal power. A sip can unleash or destory one's soul |
Wither Vine husk | Common | 7G | Frequent encounter in the forests, hills, and swamps in the area. Grows on the ground, up and in trees, on rocks, etc., and frequently lives symbiotically with blood sucking vines or other mobile monstrous plants. |
Withered Poison Wood | Legendary | Barter | Provides greater immortal power to a poison or wood body or root. Can be used to change a body/root from wood to poison or poison to root. |
Wizard Bone | Very Rare | 54 BP | Actually a material that forms from the changes made by the energies of repeated summons of creatures from othe worlds. Other appears in greater formations of summoning and sold in small amounts. |
World Soul | Unique | Barter or Faction | Soul of a destroyed world |
World Source | Legendary | Barter or Faction | Part of the origin energy |